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Full Body Character Creator Realistic: Create and Use MetaHumans in Unreal Engine[^2^]

  • steakerrismaepreex
  • Aug 13, 2023
  • 1 min read


I understand that professionals work under time constraints and that there is a range between artists. I am asking: what realistic time limit(s) (or range of time limits) do professional artists set for them when they are creating characters for their employers?




Full Body Character Creator Realistic



In this talk I will present new approaches for achieving full-body motion coordination for humanoid virtual characters. I will first present a parametric data-based mobility controller with known coverage and validity characteristics, achieving flexible real-time deformations for locomotion control. I will then present a method for switching between different types of locomotion in order to navigate cluttered environments. The proposed method incorporates the locomotion capabilities of the character in the path planning stage, producing paths that address the trade-off between path length and locomotion behavior choice for handling narrow passages. In the last part, I will introduce a new approach for the coordination of locomotion with manipulation. The approach is based on a coordination model built from motion capture data in order to represent proximity relationships between the action and the environment. The result is a real-time controller that can autonomously produce environment-dependent full-body motion strategies. The obtained coordination model is successfully applied on top of generic walking controllers, achieving controllable characters which are able to perform complete full-body interactions with the environment. 2ff7e9595c


 
 
 

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